freq show size 0.99 MB freq show screws around with your audio and ouputs an unholy version of whatever you fed it. controls A – choose 1 from 11, using the power of your ears to decide which you like ...

 Bitwerk size 0.82 MB Bitwerk is a simple bitcrusher stomp box. Low cpu usage   Bitwerk ( 0.82 MB ) ...

 Oldigy- t size 1.73 MB Oldigy-t (track) is a low bit analog to digital converter that emulates the sound of old samplers and computers. 32-bit VST-2 plug-in for Windows O.S. Mono. Linear pulse-code modulation (LPCM) and Nonuniform PCM. Switchable adaptive noise ...

 Bit Fluzer size 0.81 MB  /  0.72 MB Bit Fluzer is similar to a standard bit crusher but featuring two channels with input filters and audio bit reductions modulated by two LFOs. Using the Bit Fluzer plugin you can alter the ...

 Piconizer size 0.26 MB Piconizer transforms any sound to old video game NES 8 bit sound. Piconizer provides 6 type of sounds: Sine wave. Square wave. Triangle wave. Saw wave. Noise (Long cycle). Noise (Short cycle).   piconizer_v1 ( 0.26 MB ...

 Delta Modulator size 0.17 MB  /  0.18 MB  / 0.55 MB  /  0.52 MB Delta Modulator is a bitcrusher based on a signal modulation technique found in Nintendo NES console’s delta modulation channel. https://xferrecords.com/     DeltaModulator  ( 0.17 MB ) ...

 MYFX C64-it size 1.57 MB MYFX C64-it is a modulated retro bitcrusher, inspired by the C64 chipset sounds. https://theodosynthsarchive.wordpress.com/   myfx_c64it  ( 1.57 MB ) ...

 MegaDrom size 2.86 MB MegaDrom turns your signal into a layer of noise, blips & splatter. Lots of fun for real-time tweaking. With subtle mix-settings it can also be used to add some modulating texture to a track. The most ...

 Lowbit size 0.25 MB Lowbit distorts and degrades incoming sounds. Sliders / Dials  – left button + move mouse, shift + left button – fine controls. SampRate – Sample Rate. Bit – Bit level. Pitch – Pitch Shift (-12 / +12 ...

 bent size 1.33 MB bent is a circuit-bent resynthesis effect. It will recreate the incoming audio into an approximation of itself using a waveform-morphing audio oscillator. Depending on the volume and pitch of the audio, it will gate, stutter and ...

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