Cocoa Delay size 0.63 MB  /  0.65 MB Cocoa Delay is a delay plugin. It focuses on clean design, easy operation, and a warm lively sound. Delay time drift, for giving the wet signal a slight wow/flutter effect. Adjustable wet ...

 Ambient Reverb size 2.04 MB  /  2.06 MB Ambient Reverb is an algorithmic reverb. It is intended first of all for operation with sound material in a ambient genre, though with success it can be applied also in other musical ...

 OverDubber 2 size 7.93 MB OverDubber 2 is a morphing / distorting delay unit. It’s designed to work with high gain and resonance levels with an internal limiter that will not allow the signal to go too loud. Useful on ...

 Riviera size 4.99 MB  / 6.74 MB  / 3.96 MB  / 4 MB Riviera is a hybrid algorithmic-convolution reverb. It is suited for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room ...

 PhatNoise Delay size 12.6 MB  / 13.1 MB PhatNoise Delay is an old school type plugin which emulates the rich and thick sound of tape echo units from the 70’s, like the WEM copycat. PhatNoise is designed with an extremely ...

 Reverberation size 1.89 MB Reverberation VST is a classic reverberation with analog and tube emulation. Tube section . Reverberation section.   SyncerSoft_Reverberation  ( 1.89 MB ) ...

 ReaDelay size 0.1 MB  / 0.1 MB ReaDelay is a multi-tap delay with no practical limit on tap count. Up to 10 second delay per tap. Tap lengths can be in time (s/ms) or quarter notes. Feedback, LPF/HPF, resolution reduction ...

 Protoverb size 6.80 MB  / 10.4 MB Protoverb is an experimental reverb based on the idea of a room simulator. Most algorithmic reverbs try to avoid resonances or model the reflections of sound from a rooms walls. Protoverb does the ...

 HY-Delay size 1.65 MB  / 1.91 MB HY-Delay is a simple delay effect with a bit convertor.    HY-Delay  ( 1.65 MB ) HY-Delay_x64 ( 1.91 MB ) ...

 SpatVerb 5 5 size 1.23 MB Multichannel reverberation: – one or five inputs / five outputs (ITU standard) – independant settings for each channel – 2D visual setting for sound position and diffusion – global setting of Time and Balance ...

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