# Changelog

## v1.0.1 - Windows VST3 UI Hotfix

- Fixed a Windows VST3 editor scaling issue where some DAW/plugin wrapper combinations could open Texture Loom larger than the visible plugin window, leaving part of the interface inaccessible.
- Improved Windows DPI-aware resize handling for hosts that report plugin wrapper size through scaled Windows host windows.
- Lowered the native UI minimum size so the full interface can remain accessible on smaller or scaled Windows displays.
- Opened the Windows editor at a more conservative default scale while preserving manual resize support.
- No changes to the audio engine, parameters, preset/state format, sample loading, AU build, or Max for Live device.

## v1.0.0 - Initial Release

Texture Loom is now available as a native AU/VST3 instrument and as a Max for Live device.

- Added focused V1 Max for Live-ready `.maxpat`.
- Added two sample slots with load, playback, loop, reverse, level, pan, start, and speed controls.
- Added smooth crossfade and output safety stage.
- Added post-blend filter section with drive and selectable modes.
- Added onboard immersive reverb using Max-native delay, allpass, `rev3~`, damping, wet/dry, and width stages.
- Added multi-shape LFO modulation router.
- Added dark presentation UI, named documentation subpatchers, user guide, implementation notes, and manual test checklist.
- Added native iPlug2 AU/VST3 release builds with scalable UI, sample path restore, INIT reset, output metering, and embedded Windows font resources.
- Updated Sample A/B playback buttons to read `Start/Stop` while keeping the sample-position knobs labelled `Start`.
