Sam! 1.3

16/24-bit 6 Stereo Output Multi-Wave Player

 

The Main Sections


 

Indicators and Miscellaneous Controls


 

The Mixer Section


 

 

 

Controller Number

Control

65

Envelope 1 Attack

66

Envelope 1 Decay

67

Envelope 1 Sustain

68

Envelope 1 Release

69

Envelope 2 Attack

70

Envelope 2 Decay

71

Envelope 2 Sustain

72

Envelope 2 Release

73

Envelope 3 Attack

74

Envelope 3 Decay

75

Envelope 3 Sustain

76

Envelope 3 Release

77

Envelope 4 Attack

78

Envelope 4 Decay

79

Envelope 4 Sustain

80

Envelope 4 Release

81

Envelope 5 Attack

82

Envelope 5 Decay

83

Envelope 5 Sustain

84

Envelope 5 Release

85

Envelope 6 Attack

86

Envelope 6 Decay

87

Envelope 6 Sustain

88

Envelope 6 Release

89

Envelope 7 Attack

90

Envelope 7 Decay

91

Envelope 7 Sustain

92

Envelope 7 Release

93

Envelope 8 Attack

94

Envelope 8 Decay

95

Envelope 8 Sustain

96

Envelope 8 Release

102

Filter 1 Frequency

103

Filter 1 Band

104

Filter 2 Frequency

105

Filter 2 Band

106

Filter 3 Frequency

107

Filter 3 Band

108

Filter 4 Frequency

109

Filter 4 Band

110

Filter 5 Frequency

111

Filter 5 Band

112

Filter 6 Frequency

113

Filter 6 Band

114

Filter 7 Frequency

115

Filter 7 Band

116

Filter 8 Frequency

117

Filter 8 Band

 


 

Text Box: Points of Note:

Rotary Controls and Sliders
Clicking on a label above a rotary control or slider will automatically return it to its default position. 

Pitch Shift
The Pitch Shift entry has changed since version 1.1 and is now calibrated to an Semi-tone, that is to say, that a 1-semi-tone shift is equal to 1.000; a 2- semi-tone shift would be 2.000 and so on. To enter lower values, type a minus symbol before the required value. E.g. –2.000 = two semi-tones below normal pitch. Clicking on the pitch shift label above the entry box returns it to its default value (0.000)

Envelope Release Rate
A player with an envelope set with a long release rate will ignore a MIDI note on message during the envelopes release phase. If you find that a player is not triggering or missing notes during a sequence, either reduce the release rate of the players envelope or shorten the MIDI note on message being sent from the host program.

Reducing CPU Load
If envelope processing is not required for a loaded wave file, set the player’s envelope attack, decay, sustain and release controls to their default position. This will ensure the envelope is using the least CPU power and also prevent clicks on ‘note off’.  The filters add the most load, so make sure a player is not patched to a filter if it doesn’t need to be.  Lastly, the peak meters also increase the CPU load, so switch them off when not required.

Looping Limitations
Sam! takes no account of the actual number of samples in a wave file, this can lead to synchronisation problems if two or more files with the same quoted BPM, but a different number of samples within the file are looped over a period of time. Possible solutions to this problem are altering the ‘Pitch’ a fraction, adjusting the play length using the ‘Fine Position’ sliders or just retriggering the sample every so often.

Compatibility
Sam 1.3 is fully compatible with 1.2 patch files.

Text Box: Known limitations:  Sam! is no magic plug-in.  It relies on the fact that in most instances the 24 loaded samples won’t be playing simultaneously, as in the case of using it as a drum machine for example. In tests Sam! was quite happy with all 24 players running and all the envelopes and filters operating, but it hammers the CPU load when run like that.  If you have any doubts keep an eye on the host’s CPU load indicator. Also, its best to stop the host program when loading samples, Sam! never crashed during tests when loading a sample in play mode, but its best to be safe.

Text Box: Normal old gobble-de-gook coming up.

Any comments, problems, suggestions, large quantities of unwanted cash or phone numbers of unattached female millionaires to: sonicassault@ntlworld.com

And the bit to keep the lawyers off me back.
This program is FREE; it cost zilch, nothing, not a penny, a dime, a euro.  Therefore, You use it at your own risk.  Because if you think your gonna shove your self-serving capitalist laws down my throat if something goes wrong, think again. It ain’t gonna happen.  A friendly word of advise though.  As this player is capable of producing some speaker damaging frequencies and levels, as are a lot of effect and synth plug-ins.  Keep the volume DOWN whilst experimenting with this, or any other plug-in.  Alternatively, use someone else’s speakers! (Snigger, Snigger…  Only kidding).

Thanks to:  Jeff McClintock (Damn fine proggy, Oh great one!), Chris Kerry, David Haupt (For some well useful modules) and all the developers involved in SynthEdit.

Jez